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'''in questo momento lavora wildenemy per tradurre la pagina a bereve sarà tradotta in italiano''' | |||
[[Category:Help File]] | [[Category:Help File]] | ||
In the [[Accademia]] you can research new things such as technologies or new units for your city. These researches and subsequent discoveries only apply to the city that made them. Everything must be researched individually in every city which means it is very possible to have different research strategies in almost every city you have. | In the [[Accademia]] you can research new things such as technologies or new units for your city. These researches and subsequent discoveries only apply to the city that made them. Everything must be researched individually in every city which means it is very possible to have different research strategies in almost every city you have. |
Versione delle 18:27, 13 feb 2010
in questo momento lavora wildenemy per tradurre la pagina a bereve sarà tradotta in italiano In the Accademia you can research new things such as technologies or new units for your city. These researches and subsequent discoveries only apply to the city that made them. Everything must be researched individually in every city which means it is very possible to have different research strategies in almost every city you have.
Research Points
Research points are a form of expendable resources. The more you expand the academy the higher the number of research points you have available. There is an upper limit of 160 per city. However you can receive 12 further research points through the building of the Library on a city. You should spend these wisely as it is impossible to research everything within a single city.
In the academy you can check under research points how many research points are available and what discoveries you have made so far.
Technology Research
The requirements that need to be met in order to research a technology, are:
- 'The level of the academy' - in the Academy you can check which academy level is required for this research.
- 'Sufficient research points' - if you hold the mouse over a particular research, it is indicated how many research points are required for this. These are deducted when you carry out the research.
- 'Sufficient raw materials' - the necessary raw materials required can also be seen in the tool hint.
- 'free places in the research building arc'
If all Prerequisites are fulfilled, you can click on the required research and the necessary points and resources are taken automatically. The research arc is then adjusted to suit.
All research orders follow on in logical order.
Above the table, you can see this pointer:
This indicates the current level of the academy. This allows you to see at a glance which Technologies are available. In this case, all researches that are in the first two columns could be carried out. With the pointer in the third column, The first 3 columns would be available, and so on.
Roll-back Research
It is possible to undo your research using a culture point, you can find culture points in the culture tab in the Agora!
Technologies
Picture | Technology | Description | Cost |
---|---|---|---|
At Level 1 | |||
Slingers | Enables the training of Slingers. | File:Holz.png300 File:Stein.png500 File:Silbermünzen.png500 4 | |
Archer | Enables the training of Archers. | File:Holz.png550 File:Stein.png100 File:Silbermünzen.png400 8 | |
At Level 4 | |||
Hoplite | Enables the training of Hoplite. | File:Holz.png600 File:Stein.png200 File:Silbermünzen.png850 8 | |
Town Guard | The city guard strengthens your militia with a extra fighter per farm level. | File:Holz.png400 File:Stein.png300 File:Silbermünzen.png300 3 | |
Diplomacy | Diplomacy lowers the risk of resistance in a farming village by 20%. | File:Holz.png100 File:Stein.png400 File:Silbermünzen.png200 3 | |
At Level 7 | |||
Demanding Forces | You can Demand Forces from Farming Villages. | File:Holz.png600 File:Stein.png600 File:Silbermünzen.png600 4 | |
Booty | Your troops can carry 30% more loot. | File:Holz.png1200 File:Stein.png1200 File:Silbermünzen.png1200 3 | |
Ceramics | Your warehouse can store 500 more Resources. | File:Holz.png700 File:Stein.png1500 File:Silbermünzen.png900 4 | |
At Level 10 | |||
Horseman | Enables the Training of Horseman. | File:Holz.png1400 File:Stein.png700 File:Silbermünzen.png1800 8 | |
Plow | The farm can provide for 200 additional residents. | File:Holz.png1000 File:Stein.png1100 File:Silbermünzen.png700 4 | |
Instructor | Instructors encourage the training of your soldiers. Your Barracks works 10% faster. | File:Holz.png800 File:Stein.png1300 File:Silbermünzen.png1600 4
| |
At Level 13 | |||
Bireme | Allows the construction of biremes. | File:Holz.png2800 File:Stein.png1300 File:Silbermünzen.png2200 8 | |
Crane | Increases the Senate building speed by 10%. | File:Holz.png3000 File:Stein.png1800 File:Silbermünzen.png1400 4 | |
Conscription | Introducing Conscription reduces the cost of land units by 10%. | File:Holz.png1900 File:Stein.png2100 File:Silbermünzen.png3000 4 | |
At Level 16 | |||
Chariot | Allows the construction of Chariot. | File:Holz.png3700 File:Stein.png1900 File:Silbermünzen.png2800 8 | |
Light Ship | Allows the construction of Light Ships. | File:Holz.png4400 File:Stein.png2000 File:Silbermünzen.png2400 8 | |
Architecture | Through the development of architecture, the cost of raw materials in buildings can be reduced by 10%. | File:Holz.png3700 File:Stein.png4200 File:Silbermünzen.png2500 6 | |
Shipwright | Shipbuilders support your shipyard workers. The Harbour works 10% faster. | File:Holz.png5000 File:Stein.png2000 File:Silbermünzen.png3900 6 | |
At Level 19 | |||
Demolition Ship | Allows the construction of fire ships. | File:Holz.png5300 File:Stein.png2600 File:Silbermünzen.png2700 8 | |
Catapult | Allows the construction of Catapults. | File:Holz.png5500 File:Stein.png2900 File:Silbermünzen.png3600 8 | |
Cryptography | Through the development of cryptography, it is 20% more difficult for enemy spies to obtain a report. | File:Holz.png2500 File:Stein.png3000 File:Silbermünzen.png5100 6 | |
Democracy | Your people are behind their leader. It takes 10% longer to overthrow your city. | File:Holz.png3100 File:Stein.png3100 File:Silbermünzen.png4100 6 | |
At Level 22 | |||
Colony Ship | Allows you to build a colony ship. | File:Holz.png7500 File:Stein.png7500 File:Silbermünzen.png9500 0 | |
Rapid Transport Boat | Allows the construction of Rapid transport boats. | File:Holz.png6500 File:Stein.png2800 File:Silbermünzen.png3200 8 | |
Meteorology | Your Infantry move 10% faster. | File:Holz.png3500 File:Stein.png2700 File:Silbermünzen.png7500 4 | |
At Level 25 | |||
Trireme | Allows the construction of triremes. | File:Holz.png9000 File:Stein.png3800 File:Silbermünzen.png4700 12 | |
Phalanx | Your troops form a powerful Phalanx and thus fight 10% stronger than normal. | File:Holz.png4000 File:Stein.png4000 File:Silbermünzen.png15000 9 | |
Breakthrough | Makes it possible to attack by breaking through. Your ships enable a better breakthrough of your transport boats to the land. But this reduces the fighting strength of your ships by 50%. | File:Holz.png12000 File:Stein.png12000 File:Silbermünzen.png16000 6 | |
Mathematics | Through the development of mathematics, raw material costs for vessels are reduced by 10%. | File:Holz.png7100 File:Stein.png4400 File:Silbermünzen.png8600 6 | |
At Level 28 | |||
Conquest | Allows you to conquer enemy cities. | File:Holz.png12000 File:Stein.png12000 File:Silbermünzen.png16000 0 | |
Ram | The fighting power of your vessels increased by 10%. | File:Holz.png7900 File:Stein.png9200 File:Silbermünzen.png14000 10 | |
Cartography | Through the development of cartography your ships can navigate better and are 10% faster. | File:Holz.png10000 File:Stein.png6700 File:Silbermünzen.png12500 8 | |
Berths | Your cargo ships can carry 2 more units. | File:Holz.png9500 File:Stein.png6600 File:Silbermünzen.png11500 6 |