Ultima Guida per Principianti

Da Wiki Grepolis IT.
Vai alla navigazione
Toolbox.pngQuesta pagina è attualmente in costruzione

La pagina e stata bloccata ed e modificabile solo dagli amministratori.
A breve verrà riaperta a tutti gli utenti
Toolbox.png
Toolbox.pngQuesta pagina è attualmente in Traduzione

Si prega di non modificarla.
A breve verrà riaperta a tutti gli utenti
Toolbox.png

Ultima Guida per Principiate (per 2.0)

Guida creata da Osl112.




Questa guida di base vi aiuterà nei primi passi verso la gloria in Grepolis. Questo vi insegnerà le corde e un paio di tecniche avanzate, in modo che tu possa diventare un maestro del gioco, in uno con gli dei ed il dominatore in molte città. Questa guida può sembrare lunga, ma non si deve leggere tutta la guida in una volta sola. Questa guida vi insegnerà passo per passo come giocare in Grepolis specialmente nella versione 2.0 del gioco.

Ogni tanto, vedrete piccole scatole colorate che contengono diversi suggerimenti e consigli da giocatori esperti nel gioco per aiutarti nella ricerca per diventare un eroe greco. Ogni colore indica un diverso tipo di suggerimento.

Verde- Grepolis.it Top Suggerimento: Questi suggerimenti consentono di ottenere il massimo del gioco così come consigliato, con qualche suggerimento.

Rosso- Cosa fare più avanti: prossimo passo? Vuoi aiuto su dove andare dopo? Queste scatole vi daranno suggerimenti su ciò che potrebbe essere il prossimo obiettivo.

Blu- Per sapere di più: Questi si collegano ad altre pagine del wiki che vi daranno maggiori informazioni su un argomento, se necessario.

Lo scopo

"Per gli uomini coraggiosi, i premi che offre la guerra sono la libertà e la fama." - Licurgo di Sparta

Il tuo obiettivo è quello di diventare superiori alla media greco, per diventare un eroe! Si deve camminare fiero e alto tra il resto e lavorare con la vostra alleanza per costruire la possente meraviglia del mondo , mentre la difesa contro l'opposizione feroce. Si deve incontrare nuovi alleati, incontrare nuovi nemici e nuove persone. Si deve costruire la vostra polis e conquistare le altre sulle isole. La maggior parte di tutti, si sono divertiti!

Mondi

"Contro il pericolo si paga per essere preparati." - Esopo

Ci sono molti valori diversi che fanno differente un mondo da un'altro. Se è già stato avviato un mondo, è possibile leggere le impostazioni, pur se non è stato avviato un mondo ancora, si potrebbe desiderare di leggere le impostazioni per scoprire quale mondo sarà migliore per voi.

La tabella seguente contiene tutte le impostazioni di opzioni ed il loro significato:

Impostazione Che cosa significa
Velocità del mondo La velocità del mondo e la velocità di gioco del mondo stesso. La velocità di base e 1, se il mondo ha la velocità 2 significa che e 2 volte più veloce del mondo 1, se ha la velocità 3x significa che e tre volte superiore alla velocità 1.

La velocità del mondo determina i tempi di costruzione degli edifici ed della produzione di risorse, ma anche la produzione di favori divini.

Velocità Unità Questa impostazione dermina la velocità di spostamento delle unità da una polis ad un'altra. La impostazione di base e 1, ma come la velocità del mondo se e 2 significa che e 2 volte più veloce rispetto a 1, e cosi via.
Protezione Principiante La protezione principiante inizia all'avvio di un mondo. Questa impostazione permette di non essere attacchi durante un periodo che varia dai 5 ai 7 giorni.

Se vi siete da poco registrati in un modo e probabile che avete ancora la protezione principianti.

Morale Il morale indebolisce il vantaggio di un player forte che attacca un player fortemente più debole.
Limite alleanza. Questa impostazione determina il numero massimo di player in un'alleanza.
Sistema di conquista In Grepolis, ci sono 2 tipi di conquista. Il vecchio sistema di conquista ed il nuovo sistema. Il vecchio sistema indica la conquista con assedio, invece il nuovo sistema di conquista indica la conquista con rivolta
Versione Questa impostazione determina la versione di gioco. Recentemente e stata rilasciata una nuova versione di gioco cioè la versione 2.0. Ma esiste ancora nei vecchi mondi la versione 1.2x.

Queste impostazioni sono decise dalla InnoGames, la società che ha fatto Grepolis. Nuovi mondi con diverse impostazioni verranno rilasciati ogni tanto.

Ora che sapete che cosa vuol dire ciascuna impostazione, si potrebbe desiderare di guardare la impostazioni dei vari mondi.

Per sapere di più:

Alpha; Beta; Gamma; Delta; Epsilon; Zeta; Eta; Theta (2.0); Iota (2.0)


Che cosa fare adesso:

Se non vi siete registrati ed quindi aderito a nessun mondo questo e il momento per farlo. Prova a utilizzare i nuovi mondo con la versione 2.0 per utilizzare al meglio questa guida

Interfaccia

"Ten soldiers wisely led will beat a hundred without a head." - Euripides

Il primo passo per diventare una leggenda è quello di conoscere l'interfaccia. Utilizzando l'interfaccia, si può guardare attraverso terre, controllare gli attacchi e, soprattutto, controllare la vostra polis!

Dopo l'accesso per la prima volta, in un modo con la versione 2.0 noterete un nuovo sile grafico ed un nuovo sistema di panoramica. Se conoscete già la panoramica potete saltare questa sezione della guida.

Overview2.png

Questa è la tua visione d'insieme principale. Qui potete vedere il resto del mondo! È anche possibile vedere la quantità di risorse nel vostro villaggio attuale, i rapporti si possono avere e link ad altre pagine chiave. Tutte le informazioni chiave sono qui, la tabella qui di seguito vi spiegherà tutto quello che vedi in giro nella panoramica:

No. su Screenshot Che cosa è Che cosa significa
1 Nome città Hai la possibilità di cambiare il nome della tua città nell'angolo in alto a sinistra, con un doppio click il nome sarà mostrato sul papiro. Se clicchi solamente una volta verranno visualizzate tutte le tue città in una lista. Cliccando i nomi nella lista sarai trasportato nella mappa della città selezionata.
2 Barra rapida La barra rapida mostra tutte le tue più importanti attività delle truppe e dei commerci, ordini di costruzione ed alcune altre utili funzioni. Partendo da sinistra: l'icona con la lente d'ingrandimento e la casa vi porteranno alla panoramica città. Le due frecce vi permetteranno di spostarvi tra le vostre città. Se hai attivato l'amministratore avrai inoltre la possibilità di usare il notepad e la panoramica cambiamenti. Il notepad è utilizzabile cliccando l'icona con la penna ed i fogli di carta. L'icona dei prospetti ha la forma di un occhio circondato da un triangolo. Ha la funzione di fornire utili fogli di calcolo, nonché la panoramica militare ed economica. Le icone successive sono per le truppe in addestramento, l'attività delle truppe e le attività commerciali, che vengono visualizzati in una scheda separata. Il numero di attività è visualizzato accanto a ciascuna icona.
3 Risorse nel magazzino disponibili e popolazione In alto a destra dello schermo puoi vedere le tue attuali risorse: legno, pietra e argento. Il numero rappresenta le risorse attualmente a disposizione della città. La barra a forma di "C" che circonda le risorse rappresenta la disponibilità di magazzino. Da notare che sullo screenshot, la pietra è per 3/4, mentre argento e legno stanno solo occupando un terzo del loro spazio potenziale. La barra della popolazione, e la barra dei favori che si trovano accanto alle risorse vengono visualizzati allo stesso modo.
4 Divinità/Truppe Nell'angolo in alto a destra dello screen viene visualizzata la divinità scelta. Poco sotto se si clicca sul fulmine verranno mostrati gli incantesimi che possono essere attività sulla propria città. Le tue truppe a disposizione all'interno della tua città attiva sono visualizzate sotto l'immagine della divinità in un menu espandibile. Se si fa clic su le truppe, e si seleziona una destinazione, sarai in grado di vedere quanto tempo ci sarebbe voluto per le vostre truppe per arrivare lì. Uno strumento utile per pianificare attacchi coordinati tempo.
5 Minimappa La minimappa è posizionata direttamente sotto la pergamena del nome della vostra città. E' una versione compatta della mappa. Con un doppio click nella mappa potrai visualizzare un area più grande della mappa. Per ingrandire ancora basterà un doppio click della zona che vorrai osservare. In basso saranno visualizzate le coordinate x e y. Per andare a delle specifiche coordinate è necessario inserire il numero delle coordinate nei campi e selezionare la freccia "Vai alle coordinate". Il pulsante successivo mostra il significato dei colori nella mappa, i quali sono stati assegnati dalle alleanze. L'ultimo bottone ti trasporta alla città attuale.
6 Premium Come probabilmente saprai da versioni precedenti delle funzioni premium, sono elencate qui. Tutte le funzioni attive sono mostrate colorate; tutte quelle inattive sono mostrate in grigio.
7 Barra laterale Questi collegamenti dovrebbero essere familiari alla maggior parte dei giocatori, in quanto erano visualizzati anche nella precedente versione. Tutti i link si spiegano da soli e portano ad alcune funzioni di gioco di Grepolis. Per esempio: Report, Impostazioni, Profilo, Forum Alleanza e Chat.
8 Messaggi di gioco Nuovi messaggi di gioco o per esempio report di attacchi saranno mostrati sul lato destro dello screen come un piccolo pop-up di notifica. Queste notifiche possono essere cancellate una alla volta o tutte insieme. Queste notifiche collegano direttamente ai rispettivi report o messaggi.

Si può di aver notato la mappa nel centro dello schermo. Questo è lo sfondo, la mappa principale e si può scorrere intorno a guardare l'ambiente circostante.

Map.png

Si può notare che alcuni dei villaggi hanno un aspetto leggermente diverso. La seguente tabella spiegare questi villaggi (si potrebbe desiderare di saltare questa sezione e utilizzarla per riferimento futuro).

Villaggio Tipo Descrizione
Own Village.png Tuo Villaggio Questo è il vostro villaggio. Sarà inoltre circondato da un anello bianco, che mostra è la città che si sta controllando.
Other Village.png Altre polis di player Questo è un altro villaggio di un giocatore. Si può inoltre notare che è leggermente più grande del tuo in questo momento. Questo e perché quel villaggio a molti più punti di te. Infatti più punti hai e più l'immagine della mappa della tua polis e grande
Other Village2.png Altri villaggio di player Ancora una volta, questo è un altro villaggio di un giocatore, anche se ha una leggera differenza. Si può notare che ha una spada sulla bandiera. Questo significa che il player appartiene ad una alleanza.
Ghost.png Villaggi fantasma Questo e un villaggio fantasma. I villaggi fantasma erano villaggi utilizzati da player che hanno deciso di ricominciare ho che hanno abbandonato il gioco. Questi villaggi sono facili da conquistare.
Colony.png Fondare villaggi Nelle isole di trova una bandierina blu appoggiata al suolo. Questa bandierina indica che in quel spazio di può fondare una nuova polis.
Villaggi rurali

In grepolis esistono anche altri tipi di villaggi che vengono controllati dal gioco. Questi villaggi a differenza delle normali polis si trovano all'intero di una isola ed non nei bordi. (maggiori info nella sezione successiva).

FV1.png Farming Village Questo villaggio contadino e controllato da te. Ed quindi puoi saccheggiare ho richiedere risorse
FVRed.png Farming Village Questo villaggio contadino non e ancora sotto il tuo controllo. Per prelevare risorse devi conquistarlo.

Quando si fa clic su uno di questi villaggi si apre un piccolo menu nella mappa che permette di scegliere varie opzioni. (si potrebbe desiderare di saltare questa sezione)

Bottone Nome bottone Funzione
COButton.png Panoramica della città se premi su una città in tuo possesso spunterà tale opzione premendola potrai visualizzare ed quindi controllare la polis.
IButton.png Informazioni Premendo questo bottone potrete visualizzare le informazioni della polis ed quindi: Il proprietario, il Nome della polis, L'alleanza ed le coordinate.
GoTo.png Vai a Premendo questo pulsante verrà centrata la mappa sulla polis selezionata.
AttackButton.png Attacco Con questo pulsate in breve tempo potrete inviare un'attacco ad un player.
SupportButton.png Supporti Premendo tale bottone potrete inviare dei supporti ad la polis selezionata.
TradeButton.png Commercio Premendo tale bottone si aprirà una nuova finestra in cui e possibile scambiare risorse ho commerciarle. (spiegato nella sezione 8.2)
EspionageButton.png Spionaggio Premendo tale pulsate potrete inviare una spia nella polis nemica in modo da sapere quante unità a ed il livello degli edifici. Inoltre potrete sapere anche quante risorse ha in Magazzino. (spiegato nella versione 8.3)
SpellButton.png Incantesimi Con questo bottone potrete inviare poteri divini alla polis selezionata. Per fare ciò dovreste venerare un dio.
Villaggi rurali

Queste opzioni si applicano solo ai villaggi agricoli in vostro possesso.

DemandButton.png Domanda Premendo questo bottone potrete domandare risorse
LootButton.png Saccheggio Premendo questo bottone potrete saccheggiare risorse (facendo cioè il morale del villaggio calerà).
DemandTroopsButton.png Domanda truppe Con questa opzione potrete richiedere truppe al villaggio rurale. (Questa opzioni e attiva solo quando il villaggio rurale e al livello 3)

Non preoccupatevi se non sapete tutto di loro ora, imparerai più avanti.

Quando si fa clic su uno di questi pulsanti, si aprirà una finestra nella scheda Grepolis. Grepolis utilizza un sistema a finestre in modo da poter hop tra diverse rassegne con facilità. Ad esempio, se si dovesse fare clic su Impostazioni, il 6 lato sinistro, dall'alto, ciò si aprirà in una finestra del vostro browser. Questa finestra può essere spostata, ridotta al minimo (che, minimizzando in basso a sinistra dello schermo) o una essere chiusa. Alcune finestre hanno anche le schede che portano a pagine diverse.

WindowExample.png

Esempio di finestra con linguette, il pulsate minimizza e un pulsante di uscita.

Se trovate troppe finestre fiddly, è possibile cambiare questo atteggiamento. In "Impostazioni", si può scegliere un importo massimo di finestre da apparire. La mia preferenza è per solo 1 finestra a comparire in un momento, in modo se apro un'altra finestra, automaticamente chiude la finestra dietro di esso.

Cosa fare adesso:

You'll get more used to the interface over time. This is a very detailed look on the interface (you may realise)!

If you have gone through the in-game tutorial, you may have seen what resources do. The next section of the guide will cover resources and how to get resources. If you wish, you can start the Farming Village Tutorial now, to get a head start.

Risorse

"Youth is the best time to be rich, and the best time to be poor." - Euripides

In Grepolis, ci sono tre principali risorse di base, che sono:

Icone Risorsa Nome Risorsa
Wood.png WoodBar.png Legno
Stone.png StoneBar.png Pietra
Silver.png Silver Bar.png Argento

Queste tre risorse sono necessarie per creare unità e edifici in Grepolis, quindi è fondamentale avere una buona scorta di loro, così come conoscere come ottenerli.

The resources on your interface. Notice how wood is red; this is because there is no storage space left for any more wood.

Le risorse sono tenute in un edificio chiamato Magazzino. Si può tenere una certa quantità di ogni risorsa nascosta nel magazzino, in modo che possa essere utilizzata quando si desidera. La quantità di spazio di magazzino a sinistra è segnato con il C circa la risorsa e la quantità massima di spazio di archiviazione disponibile si può vedere scorrendo su una risorsa. Il magazzino offre anche un nascondiglio di poco spazio nel caso in cui venite attaccati, ma questo e spiegato dopo.

Le risorse possono essere ottenute in un certo numero di modi. Il primo è attraverso tre edifici che si possono costruire e/o aggiornare, la Segheria , la Cava di pietra e la Miniera d'argento.

Icona Costruzione Descrizione
Segheria Timber1.png Segheria- Questo edificio produrrà legno da utilizzare. Più alto è il livello, più il legno verrà prodotto ogni ora.
Cava Pietra Quarry1.png Cava Pietra- Questo edifici produrrà pietra da utilizza. Più alto è il livello, più la pietra verrà prodotta ogni ora.
Miniera d'argento Mine1.png Miniera d'argento- Questo edificio produrrà argento da utilizzare. Più alto è il livello, più argento verrà prodotto ogni ora.

Ognuno di questi edifici producono rispettive risorse su una base costante per il vostro villaggio da usare, anche quando non sei loggato nel tuo account! Questi edifici possono essere aggiornati, in modo da ottenere più risorse più velocemente. È possibile visualizzare la quantità di ogni risorsa che guadagno per ora scorrendo sulla risorsa nella parte superiore dello schermo. Quando si passa su queste risorse, si può anche scoprire che la vostra isola può avere un surplus di alberi o no, depositi di pietra di grandi dimensioni o no. Ogni isola ti fa ottenere un bonus del 10% sulla produzione di una particolare risorsa e una detrazione del 10% di un'altra. Questo vale per gli edifici di risorse oltre il livello 20.

Questo può sembrare grande in un primo momento, ma presto scoprirà che non può essere sufficiente per fare tutte le attività che si vuole fare in un determinato giorno. Per questo motivo, si riceveranno inoltre un bonus di risorse ogni giorno dopo il log in.

Tuttavia, si potrebbe presto notare che anche con l'importo del bonus successivo di risorse, non è ancora sufficiente a coprire le attività quotidiane! Pertanto, è possibile utilizzare un metodo chiamato "attaccare i villaggi rurali". Si noti che i villaggi rurali sono un bene per i giocatori attivi, se non sei su Grepolis così tanto attivo, si consiglia di ampliare in modo costante gli edifici: Segheria, Cava Pietra ed Miniera d'argento in modo da non restare senza risorse

Farming

Se non hai già completato il tutorial agricoltura, questa sarebbe l'occasione perfetta per cliccare su un villaggio rurale (come discusso in precedenza) e cliccare su "Avvia il tutorial del villaggio rurale" in basso a sinistra.

Immagine Villaggio Descrizione
FV1.png Villaggio rurale (conquistato) Con i villaggi rurali conquistati si possono richiedere risorse ho saccheggiare risorse. (Dal livello 3 del villaggio si possono richiedere anche truppe)
FVRed.png Villaggio rurale (non conquistato) Prima di poter prelevare risorse e necessario conquistare il villaggio attaccando le difese.

Nel villaggio rurale, avete due opzioni. Potete richiedere risorse, che vi darà una minore quantità di risorse o saccheggiarle, che vi darà il doppio di molte risorse, ma causerà anche una detrazione di umore. Per fare questo, si seleziona il villaggio rurale sulla vostra isola che si desidera utilizzare per prendere risorse e quindi fare clic su "Richiedi" o il pulsante "Saccheggia".

Ogni villaggio agricolo ha uno stato d'animo che è specifico per ognuno. Questo significa che nessun altro giocatore può cambiare ed quindi abbassare lo stato d'animo, tranne te stesso. Se questo stato d'animo è troppo basso, il villaggio non vi permetterà di prendere altre risorse ed inizierà una rivolta! Per riconquistare la fiducia del villaggio, sarà necessario inviare alcune unità per eliminare la resistenza. Lo stato d'animo può scendere fino all'84% senza timore che il villaggio si rivolti.

Ogni richiesta/saccheggio vi offrirà una certa quantità di risorse. Ad esempio, si potrebbero richiedere 10 risorse (si noti che la somma indicata è sempre la quantità di ogni risorsa, non la somma di tutte e 3 le risorse). Ogni offerta avrà anche un tempo stabilito in cui non sarà possibile prendere risorse da qual villaggio rurale.

Le offerte più efficienti sono sempre le ultime 5. I giocatori esperti spesso usano queste offerte per ottenere più risorse più velocemente, in modo che possano costruire la loro polis in fretta. Si consiglia di effettuare la stessa cosa, mentre si è online, fino a quando si sta per disconnettersi, quando è necessario utilizzare l'offerta finale per ottenere la massima quantità di risorse prima di andare a dormire o andare al lavoro/ scuola, in quanto è più efficiente . Questo è il vantaggio per il sistema farming di Grepolis. Quando si è online, non è necessario utilizzare l'offerta più alta cioè l'ultima, basta cliccare ogni 5/20 minuti per ottenere le risorse.

Grepolis.it Top Suggerimento::

Conquista i villaggi rurali attorno a te! Come spiegato qui sopra i vantaggi che ne ricavi sono molti in campo di risorse ed questo ti aiuterà ad crescere maggiormente nel gioco. Se sei online usa la funziona di richiedere risorse ogni 5 minuti cosi in un'ora avrai riempito quassi tutto il tuo magazzino

Espansione

Ogni villaggio rurale può essere ampliato per ottenere risorse anche di più! L'ampliamento richiede l'aiuto di tutti i player della tua isola, questo perche ampliare il villaggio rurale richiedere molte risorse.

Conquistare

All'inizio avrete a disposizione un villaggio rurale. Per ottenere è necessario conquistare un'altro villaggio rurale sconfiggendo una resistenza che varia ogni volta che conquisti un villaggio ruruale

Per sapere di più:

Argomento trattato in questa pagina.

Popolazione

Avrete notato che c'è un altro valore accanto alle risorse in alto. Questo si chiama popolazione e si distingue per la quantità di spazio per gli abitanti delle polis che avete nel vostra polis attuale.

PopBar.png

I tuoi villaggi (polis) hanno bisogno di essere ampliati ed avere risorse, per fare questa ce bisogno di popolazione. Sarà necessario avere un Fattoria abbastanza grande per avere maggiore popolazione. Il numero in alto, come il "95" indicato nell'immagine a destra, mostra la popolazione attuale nel tuo villaggio. Se non si ha popolazione secondo i requisiti richiesti non si potranno ampliare e/o costruire gli edifici ed non si potranno creare unita.

Si noti che la maggior parte degli edifici e tutte le unità si prendo un po "paesani", una buona idea sarebbe quella di ampliare la tua fattoria prima di ampliare un edificio ho fare unita

Cosa fare adesso:

Continua ad utilizzare i tuoi villaggi rurali! Amplia la tua fattoria in modo da ottenere più popolazione ed amplia anche il magazzino in modo da contenere più risorse. (leggi il prossimo capito di questa guida)

Edifici

"E possibile garantire la sicurezza contro altri mali, ma per quanto riguarda la morte, noi uomini viviamo in una città senza mura." - Epicurus

Se avete completato il tutorial in-game, si può già sapere qualcosa di più sugli edifici, anche se questa guida vi aiuterà ad capire un po di più.

Clicca su panoramica della città a sinistra, fare clic sul pulsante della città panoramica in cima o in alternativa, cliccare su la propria città (quella circondata da un cerchio) e scegliere panoramica della città e si aprirà una finestra. Questa è la tua visione d'insieme della città, qui puoi vedere la tua città e gli edifici al suo interno. Da qui è possibile fare clic sugli edifici e assegnare azioni, ogni edificio fa qualcosa di diverso.

Al momento, la vostra città può apparire come segue:

175city.png

In seguito può sembrare più simile a questa:

2000city.png

E alla fine può apparire così:

10000city.png


Utilizzando l'ultimo screenshot, vedremo ogni edificio e le sue caratteristiche:

Numero Icona Nome edificio Descrizione
1 Senato Senato Nel Senato puoi decidere di erigere nuovi edifici o di ampliare edifici già esistenti. Maggiore è il livello del senato, meno tempo ci vorrà per ultimare i lavori agli edifici.
2 Agora Agora L'Agorà fornisce diverse statistiche per la tua città, non può essere ampliata, demolita o colpita da fulmini ed è una struttura permanente della tua polis.
3 Fattoria Fattoria La fattoria produce cibo per sfamare la popolazione. Più alto sarà il livello della fattoria, più cittadini saranno sfamati e più truppe si potranno arruolare.
4 Magazzino Magazzino Nella polis, le risorse sono conservate in un magazzino. Più alto è il livello del magazzino, più risorse sarà in grado di immagazzinare. Per ogni ampliamento il 10% di ogni risorsa sarà protetto durante i saccheggi.
5 Segheria Segheria Nei fitti boschi fuori dalla tua polis, i boscaioli della segheria si procurano grosse quantità di legname necessario alla costruzione della tua citta e alle tue truppe. Maggiore è il livello di ampliamento della segheria, più legname da costruzione produrranno i tuoi boscaioli.
6 Cava pietra Cava pietra Nella cava si estrae la pietra, necessaria per l'espansione di molti edifici. Più alto è il livello della cava, più pietra sarà prodotta.
7 Miniera d'argento Miniera d'argento Nella miniera d'argento i minatori raschiano il prezioso metallo che viene utilizzato per coniare le monete. Più alto è il livello di espansione della miniera, più monete d'argento potranno essere coniate.

Requisiti: Segheria livello 3

8 Caserma Caserma Nella caserma è possibile reclutare le truppe regolari e le unità mitiche. Più alto è il livello di espansione della caserma e più rapidamente si potranno allenare le unità.

Requisiti: Senato livello 2, Fattoria livello 3, Segheria livello 4, Miniera d'argento livello 1

9 Accademia Accademia È possibile condurre una ricerca in ambito accademico. Questo edificio offre diverse tecnologie in grado di fortificare le truppe, rendere l'abilità di costruzione più efficace o dare nuove tecniche di battaglia. Più alto è il livello di espansione dell'Accademia, più tecnologie si possono ricercare.

Requisiti: Senato livello 8, Fattoria livello 6, Caserma livello 5

10 Mura cittadine Mura cittadine Le mura cittadine proteggono la tua polis contro le truppe nemiche, rafforzano la difesa contro le truppe terrestri e aumentano il valore delle truppe terrestri in difesa

Note that you can also see all the troops you've killed and lost by clicking on the wall.

Requisiti: Senato livello 7, Cava pietra livello 8

11 Caverna Caverna Nella caverna è possibile assegnare le spie per fare spionaggio nelle città nemiche. Si può anche immagazzinare l'argento per pagare i loro servizi. Più alto è il livello della caverna, più argento vi si può immagazzinare. Quando la caverna è completamente sviluppata non c'è più limite all'argento immagazzinabile.

Requisiti: Senato livello 9, Magazzino livello 5

12 Porto Porto Nel porto puoi ampliare la tua flotta. Puoi creare sia unità di trasporto sia unità da combattimento. La velocità di costruzione delle navi da parte dei lavoratori del tuo cantiere navale dipende dal livello di ampliamento del porto.

Requisiti: Senato livello 14, Segheria livello 15, Miniera d'argento livello 10

13 Tempio Tempio Nel tempio, è possibile adorare un Dio a propria scelta. Ciascuno degli dèi di Grepolis può concedere diversi poteri divini e portare diverse unità forti ad aiutare la polis. Per entrambi è necessario il favore divino che viene generato con l'adorare il proprio Dio. Più alto è il livello del tempio, più favore divino sarà concesso dagli Dei.

Requisiti: Senato livello 15, Cava pietra livello 12, Mura cittadine livello 6

14 Mercato Mercato Al mercato è possibile inviare risorse ad altri giocatori, inoltre è possibile scambiarle con i villaggi dell'isola. Più alto è il livello del mercato, più risorse possono essere trasportate.

Requisiti: Senato livello 12, Magazzino livello 6, Caverna livello 5

Ci sono diversi modi di costruire e ampliare gli edifici, anche se la strada principale è attraverso il Senato. Al Senato, potete vedere l'albero di costruzione così come il livello dell'edificio ed i requisiti che servono per la costruzione e/o ampliamento. Per esempio, per ottenere l'opportunità di costruire la miniera d'argento, è necessario disporre della Segheria al livello 3.

L'ampliamento degli edifici vi darà più vantaggi e la possibilità di costruire unità più grandi e migliori. Per esempio, l'aggiornamento l'accademia ti da l'opportunità di ricercare nuove ricerche diverse.

Per aggiornare un edificio, è necessario disporre dei i requisiti per l'aggiornamento (come spiegato sopra), così come popolazione e risorse sufficienti (come spiegato nella sezione precedente). Poi tutto quello che dovete fare è cliccare su Ampliamento!

Si noti che la costruzione prende un po' di tempo. A causa di questo, si può inserire un altro edificio nella coda, in modo che possa essere costruito direttamente dopo l'altro.

Per sapere di più:

Da questa pagina potrete sapere molto di più sulle funzioni e vantaggi di ogni singolo edificio..


Cosa fare adesso:

Non cessare di attaccare i villaggio rurali! Ampli la fattoria per avere maggiore popolazione per ampliare gli edifici e costruire unita. Cerca di ottenere la miniera d'argento il più presto possibile (requisiti: Segheria livello 3). Cerca di costruire la tuo miniera in risposta a quello che vi serve, ad esempio se avete bisogno di più in pietra, amplia la cava pietra il più possibile. Tuttavia, se si amplia fattoria bene e spesso, si dovrebbe raggiungere questo in pochissimo tempo.

Buona corporatura: Senato: Livello 2/3; Fattoria: Livello 3; Magazzino: Livello 2; Segheria: Level 4; Silver Mine: Livello 3; Cava pietra: Livello 5; Caserma: Livello 1;

Units

"Brave men are a city's strongest tower of defense" - Alcaeus

By now, you should be nearing the end of your beginners protection (the protection you get when you have first joined a world). Therefore, it is vital you build some units to protect yourself from other players, as well as to be dominant and battle them in their villages!

Osl112's Top Tip:

A player may have 500 points or 3000 points, but without units under his or her command, you can't do much war waging. Therefore, always make sure you have a good stockpile of units.

Also, don't be put off by a players points. Just because they have a large amount of points, it doesn't mean they have a large amount of troops.

In Grepolis, there are different units that each have their advantages and disadvantages. Some units are great at attacking, whilst some are good at defending. Be sure to choose units carefully though! Below is the units, with their stats. Don't worry if you don't understand what each thing means completely yet, as this will be discussed later. All these troops can be built in the Barracks (with the exception of Militia), although most of them will need to be researched first (explained in the next section):

Icon Unit Name Description Values
Militia Militia Militia is a special unit which is not built through the barracks. Instead, militia is enlisted citizens from the Farm. By enlisting militia through the farm, you agree to have half resource production in return for some militia (10 per farm level, more with research) to be enlisted for 3 hours.

You cannot use militia as a unit as such. You cannot attack or control militia. However, militia will guard your village for 3 hours. After these 3 hours, your militia will go back to work. You do not lose or use any population with militia.

0 Wood N/A Attack
0 Stone 6 Defence against a unit with a blunt weapon
0 Silver 8 Defence against a unit with a sharp weapon
0 Population 4 Defense against a unit with a ranged weapon
Swordsman Swordsman Swordsmen are a slow, defensive unit covered with heavy armor. They are available early in the game and are effective at defending against ranged units. However, they are not a good unit to attack with due to their speed and attack. 95 Wood 5 Attack (Blunt)
0 Stone 14 Defence against a unit with a blunt weapon
85 Silver 8 Defence against a unit with a sharp weapon
1 Population 30 Defense against a unit with a ranged weapon
Slinger Slinger Slingers are a great, cheap offensive unit. In large numbers, they can make a great attack force. They also have a respectable speed. However, despite this, they are very weak in defence. 55 Wood 23 Attack (Blunt)
100 Stone 7 Defence against a unit with a blunt weapon
40 Silver 8 Defence against a unit with a sharp weapon
1 Population 2 Defense against a unit with a ranged weapon
Archer Archer Archers have a relatively good speed and can carry some resources back from the villages they pillage. However, they do not have a good attack; they are mainly a defensive unit. They are quite strong against Hoplites. 120 Wood 8 Attack (Ranged)
0 Stone 6 Defence against a unit with a blunt weapon
75 Silver 25 Defence against a unit with a sharp weapon
1 Population 12 Defense against a unit with a ranged weapon
Hoplite Hoplite Hoplites are a slow, sharp-weapon unit with pretty good all round statistics. They have a good attack and a decent defence. They are often compared to a slower version of Chariots, though Hoplites are somewhat cheaper and don't use up as much population. 0 Wood 16 Attack (Sharp)
75 Stone 18 Defence against a unit with a blunt weapon
150 Silver 12 Defence against a unit with a sharp weapon
1 Population 7 Defense against a unit with a ranged weapon
Horsemen Horsemen Horsemen are a very strong offence unit with a fast speed and the ability to carry a lot of resources from other players villages. However, they are quite expensive and have a very poor defence against sharp weapon units. They also have some high requirements, though they are worth it when you get them. 240 Wood 55 Attack (Blunt)
120 Stone 18 Defence against a unit with a blunt weapon
360 Silver 1 Defence against a unit with a sharp weapon
3 Population 24 Defense against a unit with a ranged weapon
Chariot Chariot Chariots are a fast, mixed unit. They have a good attack (not as good per population compared to Hoplites) and an unmatched defence against blunt units. 200 Wood 56 Attack (Sharp)
440 Stone 76 Defence against a unit with a blunt weapon
320 Silver 15 Defence against a unit with a sharp weapon
4 Population 56 Defense against a unit with a ranged weapon
Catapult Catapult Catapults are another special unit. They always lead going into battle and reduce the level of enemy walls. They also kill any troops that get within its range. However, they are very slow. 1200 Wood 100 Attack (Ranged)
1200 Stone 30 Defence against a unit with a blunt weapon
1200 Silver 30 Defence against a unit with a sharp weapon
15 Population 30 Defense against a unit with a ranged weapon

Don't worry if you don't know what each of the attack/defence values mean, as they will be explained in a minute. As said before, these can be built in the barracks:

UnitOverview.png


Osl112's Top Tip:

On the overview, you may notice a + sign in the box that shows the unit information. By pressing this, you can show the statistics of the selected unit. You may also notice a + up by the list of units. By clicking this, you will be able to see all the units.

To build units, you choose the unit type you want, move the slider or type in the amount til you get what you want and then click the tick. This should then appear at the bottom of the window until they have been trained.

All these troops are good, though to properly rule the seas and attack players on other islands, you will need a navy. Each ship built through the Harbor has its advantages too; some ships transport other units whilst others escort and fight other naval ships. Again, be careful choosing the correct naval units for the job you want them to do.

Icon Unit Name Description Values
Transportboat Transport Boat Transport boats are the main way of getting troops from one island to another. They remain at the back of the battle, protected by all the other ships. 500 Wood 7 Population
500 Stone 20 Attack
400 Silver 1 Defence
Bireme Bireme Biremes are an extremely strong defence unit which can hold out well. They are great for protecting your precious harbor. 800 Wood 8 Population
700 Stone 24 Attack
100 Silver 160 Defence
Light Ship Light Ship Light ships are a great offence naval unit which can easily infiltrate and destroy enemy ships. 800 Wood 10 Population
300 Stone 200 Attack
1300 Silver 60 Defence
Fire Ship Fire Ship Fire Ships are naval units that can only be used by the defender. They are your last line of defence. When being attacked, your Fire Ship destroys one enemy ship, while destroying itself in the process. 500 Wood 8 Population
750 Stone 20 Attack
150 Silver 1 Defence
Fast transport ship Fast Transport Boat Fast transport ships can also carry units to other islands (similar to the Transport Boat), but they are much faster as they carry less units. 800 Wood 5 Population
0 Stone 20 Attack
400 Silver 1 Defence
Trireme Trireme Triremes are an expensive naval unit which is great both in offence and defence. 2000 Wood 16 Population
1300 Stone 180 Attack
900 Silver 250 Defence
Colony ship Colony Ship Colony Ships are an integral part of any empire. These precious colony ships are needed in order to take over another players village or get another city, so they are a must have. 10000 Wood 170 Population
10000 Stone 0 Attack
10000 Silver 500 Defence

These naval units are built in the harbor in a similar way to that of how you build them in the barracks:

ShipOverview.png

There are a third type of unit, but those will be explained in a later section.

Please note: The above tables do not show carrying capacity or speed (both of which will be explained a little later on).

Read More:

This portal will link to all the unit pages, so that you may learn more about them.

Strategy (Offense or Defense)

Now that you know what each unit does, this is a perfect time to discuss strategy. Most experienced players always choose a strategy for each village. Some strategies are quite advanced and wacky, although for their first village they mainly choose between 2 strategies, offence or defence.

Why choose a strategy? Mainly, its because it is hard to have an effective hybrid (offence and defence mixed) village in Grepolis. You can have one with no problem, though strategically, it wouldn't be able to overthrow huge armies in offence or defence and will struggle to get you far. Specialising your village however either in offence or defence will mean maximum effectiveness against armies of the opposite type.

So, the two strategies. Offence first. If you aim to build an offence village, concentrate on building offence units such as Slingers and Horses, as well as refraining from using defence units such as archers. Naval units should be transport ships (to move troops to different islands) and light ships for the best attack.

Meanwhile, in a defence village, you should train defensive units such as archers, swords and chariots, whilst staying away from horses and slingers. Naval units should be transport ships (to move troops to different islands to support allies) and biremes.

You may also later on wish to build your village buildings differently. For example, building a wall to a high level 20 or so to get maximum defence effectiveness, or barracks to build troops more quickly. Its all your choice!

Unit Values

You may have seen in the above table all those values for attack/defence. The following table will explain what each thing means:

Icon Name Description
Att hack.png Attack (Land Unit) This denotes a units attack; the higher the value, the more attack the unit has.
Def hack.png Defence against Blunt This denotes a units defence against an attacking unit with a blunt weapon. The higher the value, the better the defence is.
Def pierce.png Defence against Sharp This denotes a units defence against an attacking unit with a sharp weapon. The higher the value, the better the defence is.
Def distance.png Defence against Ranged This denotes a units defence against an attacking unit with a ranged weapon. The higher the value, the better the defence is.
Booty icon.png Loot This is the amount of total resources that 1 of that unit can loot. Note this isn't shown on the above tables.
Speed.png Speed This is the speed of the unit. The higher the amount, the faster the unit. Note this is not shown on the above tables.
Naval Units

The following only apply to naval units.

Attboat.png Attack (Naval Unit) This is the attack one unit has. The higher the attack, the more damage it deals in attack.
Def.png Defence (Naval Unit) This is the amount of defence one unit has. The higher the defence, the better the unit is defensively.
Transport.png Capacity This is the amount of land units one ship can carry. Note this is not shown on the above tables.

You may notice that for land units that there are three different types of attack, as well. Let me explain.

Each unit has one of three weapons, blunt, ranged and sharp with which it attacks. Every unit also has three defence figures, which show how effective each type of weapon is against it. So, for example, if a slinger, which has a ranged weapon, attacked a sword, it would use the swords ranged defence figure.

Don't worry, you won't need to necessarily know that although it is helpful.

What to do now:

Again, continue farming when you can. Using your barracks, try to build up enough swords (no matter if you have a defence or offence strategy, as it is the only troop you can build as so far) to conquer a new farming village. This will improve your income!

As for buildings, the next things you go for is the Academy, although you should be able to get the Wall and the Cave along the way. You should also remember that:

  • You'll need to level up the Barracks, Senate and Farm to get an academy.
  • You should continue to level up your mines to a reasonable level (level 7-10) or maybe a little higher if you aren't able to farm too often
  • You should keep upgrading the warehouse to store a reasonable amount of resources

Keep going and you'll be there in no time.

Research

"Wisdom outweighs any wealth." - Sophocles

You may notice that a number of units were mentioned, though yet you can only build one type? So how do you get the other units? The answer is by researching them through the Academy:

AcademyOverview.png

There are many different type of researches. Some mean you can build different units (note that in order to build some of these new units, you'll need to have your barracks above a certain level), some will give you little bonuses (such as Diplomacy, which lowers farming village danger) and others will grant you access to different abilities.

There are 32 researches over all, which would be one long table! So, in order the explain them properly, they have been ordered out like the view in the academy. Click on one to find out more about it.

Template:ResearchHead

Each research requires normal resources and a certain academy level; for example, Hoplites are only available to research after the academy is level 4. Each research also requires an expendable resource, called Research Points.

To research the technologies/researches, once you have the requirements, you need to click on the arrow in the bottom right corner of the thumbnail of the research you want. It will then appear on the queue at the bottom.

Research Points

Research points snapshot.png

Research points are a resource which is earned and used in the academy. Each academy level gives you 4 more research points to use to obtain a research of your choice. Seeing as there are 30 academy levels, you have the opportunity to get up to 120 research points. Be careful though, once you research something, it is rather hard to get rid of it so therefore be careful what you spend these points on.

What to do now:

Farming should be a given now! Continue farming...

Look at some of the early researches you may want, for example Slingers or Archers. Then, once you have got one of these two units, build up a stockpile of them to try to conquer another farming village. Remember, for the 4th farming village you will need to beat 60 slingers and have a minimum of 40 troops in your village. Don't forget you are close to the end of beginners protection, so you may want to build up a good amount of troops to defend yourself with.

As for buildings, keep pushing the mines up gradually to about level 15, or a little higher if you don't farm so much. You should also upgrade your Senate to level 15, giving you access to build those naval units. Keep going to some extent on the academy, as well, as it is vital for progress.

Continue reading; the next section is about other players.

Other Players

"Ten soldiers wisely led will beat a hundred without a head." - Euripides

You may notice that some of the other players on your island have grown in points, just like you! In Grepolis, you can communicate with, work together with and fight with these other players. Some players will be friendly and may want to work with you, others may be aggressive and want to war with you. It is good to know a balance.

Alliances

In Grepolis, there are groups of players called Alliances. These players work together to defeat enemies, protect each other and communicate. A good alliance will do this efficently; everyone will communicate and help each other whilst a not so good alliance will be ruthless in getting players and may not help or fight together as they should.

Throughout your build up, you might have got invites from different alliances. Some of these alliances may look good, some may look bad. Always do a little research into them first to see what their average points are, rank and so on. Just because they have a lot of players or have a high rank, doesn't mean they are good!

Osl112's Top Tip:

Always look into alliances and research them. Remember some basic rules:

  • Just because an alliance has a top rank, it doesn't mean they are good!
  • Good alliances will usually send you a message as well as asking you some questions
  • Don't forget, if you don't like the inside of an alliance, you can leave!

So, key rules for a good alliance:

  • Lots of activity in the alliance forum
  • Leaders respond well to the players
  • A good balance of diplomacy (too much diplomacy is not good, although a little can save you from being attacked; bear this in mind as all too often leaders ally too many alliances)
  • Suitable and responsible recruitment

Of course, there are many more points and the list could go on forever, although those are the dead basics.

You can also create your own alliance, though I only recommend this once you are a little more experienced.

Read More:

This guide (also written by Osl112) is good at explaining how to lead.

Once you are in an alliance, you may notice that some of the villages change colour! This is because your alliance has diplomatic relations with these other alliances. Look out especially if they are red because that means they are enemies!

Trading

You may trade resources in Grepolis with either other players (through the Marketplace), farming villages (through them and the marketplace) and the Phoenician Trader! However, be sure to get a good deal as if you don't, you could be left a little out of pocket!

Trading is quite fundamental later in the game too, as you can move your resources to other villages that need the resources most.

Trading With Other Players

To trade with other players, you must have a marketplace level 5, or level 10 to trade with players on other islands. In the marketplace, you can create offers to trade a certain amount of one resource for a certain amount of another, or alternatively, accept another players offer. You don't have to do a complete offer either, you can do a part exchange of resources too. Note that this isn't instant and it will take time for the resources to be transported to your village.

However, bear this is mind:

  • The lower the ratio, the better the deal for you!
MarketOverview.png

If you see an offer you like, it is as easy as clicking the tick! Alternatively, press the down arrow when you scroll over the offer to do a part offer.

Trading With Farming Villages

You can also trade with farming villages. Every farming village can trade a certain resource for another resource at a starting ratio of 1:1.25, although this will decrease as you trade more with the farming village. However, it does replenish over time.

For trading with farming villages, bear this in mind:

  • The higher the ratio, the better the deal is for you!
FVTradeOverview.png

To get this overview, click on the farming village you wish to trade with and then press the trade button. You may only trade with the farming village if its mood is over 80%.

Trading With Velerios (The Phoenician Trader)

The last method of trading is through Velerios, the Phoenician Trader. In order for him to visit your village, you need to have a harbor.

Every 24 hours, the Phoenician Trader will visit one of your villages and offer different trades (which vary daily). By clicking on his ship when it arrives, you may see what trades he has to offer. Each day, he'll have the option to trade one resource for another, or silver for a set amount of troops.

TraderOverview.png

To take an offer, move the slider to where you want and then click the tick. After you have finished or after 8 hours, he will be whisked away, returning in another 24 hours.

Read More:

Learn more about the Phoenician Trader

Espionage

Using the Cave, you may use silver to spy on other players villages and troops, as well as defend yourself from espionage.

CaveOverview.png

In the cave, you can store up silver in defence or preparation for an espionage attack. Each cave level will let you store 1000 more silver, with a level 10 cave allowing you to store an infinite amount of silver. Remember that whatever you put into the cave cannot be put back into your current resource supply in the warehouse.

Sending a spy is simple. All you need to do is find the village you wish to spy on and click the espionage button (denoted by a hooded figure). Then you must choose the amount of silver you will pay the spy (1000 is the minimum) and send him on his way to the enemy village.

There is a single factor which determines whether a spy is successful or not. The amount in the enemy players cave. If the amount in the enemy cave is higher than what was sent with the spy, you won't get a spy report as well as the enemy player getting a spy report saying that you have spied on his/her village. The amount you sent with your spy will also get subtracted with that players spy.

If your spy was successful, you will get a report identifying what level buildings, what troops and other information about the enemy players village.

Osl112's Top Tip:

Don't take a spy report for complete granted. It only gives a spy report of what was in the village at that moment, not what belongs to the village. Some troops may be out attacking or supporting another village, so bear this in mind.

There are technologies that can change the result of an espionage, Cryptography and Espionage (Tech). It is a good idea to research these as they can be the difference between getting and not getting a battle report.

The Battle System

Battling is a key part of Grepolis and at times, it can be so unpredictable due to the number of factors involved! A single battle can win or lose a conflict with another player, or even win or lose a war! Working with others in your alliance is key in Grepolis, as it could be support from them that saves you from an entourage of attacks.

Multiple factors effect the outcome of a battle, whether you are attacking or defending. These include:

  • Small Premium Advantages (explained in section 10.1)
  • Technologies (such as Phalanx)
  • Buildings such as the Wall, which help the defending player
  • Whether a Divine Power (explained in section 9) has been enacted on the attack
  • What units are involved (the most obvious one)
  • Luck, a randomly generated variable which sways 30% in your, or the other players favour
  • Morale (explained in section 2)

and more.

Osl112's Top Tip:

Spying on a village to see what they have in terms of some of these factors is always a good idea, though make sure it is good as an unsuccessful spy could leave your plans to attack exposed.

There are also different types of attack as well as the ability to support. Attacks, such as breakthrough make transport ships more likely to reach the village whilst sacrificing some naval ships attack. The ability to support allows you to transport troops ahead of an attack to defend an allies village. Note though that you cannot move your troops around whilst in that village.

The Agora is the rally point in your city. In the Agora, you can see what troops are outside your village, which troops are supporting other villages (you can withdraw troops through the simulator too) as well as a simulator which estimates losses against certain units.

Osl112's Top Tip:

The simulator is a superb tool for predicting the outcome of a battle and be sure to use it often. However, don't expect to get that outcome in the actual battle, as other factors which can't be predicted will come into play, such as luck. It will be similar, but not exactly the same.

Attacking is easy. Simply click on the attack tab/button after selecting the village you wish to attack. Then, choose which units you wish to attack with, select an attack type at the bottom (if you have researched others) and click send. The units may take some time to get there, in which the player may choose to call for support from allies. You can support in a similar way to attack, but with clicking support instead of attack.

Being Attacked?

If you are being attacked, do not fear. There are a number of things you can do to stop the enemy.

  • Communicate with your alliance and try to get support. You can also call upon your alliance to launch a counter attack.
  • Build up your wall level so that the defence of your village is greatly improved.
  • Use divine powers (explained in section 9) to weaken the attack.
  • Activate Militia
  • Build up defensive troops in an attempt to defend

However, the main thing to remember is not to panic. It isn't the end of the world and with farming, you can rebuild quickly and swiftly. If you are being attacked repetitively, use this guide.

If you think you are being conquered (someone is taking your city), please read "Being Conquered" in section 11.

What to do now:

Continue farming. Keep building a good amount of troops to attack players with or defend against. If beginners protection has ended, you may now attack players to get more resources but be careful who you attack; use your simulator and look up the alliance to see if they might fight back with severe force.

As for buildings, keep going. Expand your mines a little more (level 20-22 or higher if you don't farm a lot), expand your Warehouse to a good level (level 8-12) and expand all other buildings. Now is the time to get the final two main buildings, so build up the requirements for the Temple and Marketplace and build them. If building the requirements for these buildings get a little slow, build up your Senate too.

By now, you should be looking at one objective to get another village! For this, you will need a warehouse of level 20 (with the technology Ceramics), an academy of 28 and a harbor of level 20. Keep this in mind that these three buildings are key.

The Gods

"As god disposes man laughs or weeps". - Sophocles

In Grepolis, you can worship Greek Gods to gain access to their powers and special units that you may only build whilst in their worship. You also have a new resource, called divine favor.

Divine favor is obtained depending on the level of the temple. The higher the level of the temple, the more divine favour you may earn per hour. However, no matter what level the temple is, the maximum amount of divine favor you can collect from all cities is 500. Divine favor is used in every spell as well as all mythical units.

There are 5 gods to choose from and they are as follows:

FramedZeus.png

Zeus

God of the Sky

FramedPos.png

Poseidon

God of the Sea

FramedAth.png

Athena

God of Wisdom

FramedHera.png

Hera

God of Family

FramedHades.png

Hades (2.0)

God of the Underworld

You may choose which god you worship through the temple.

Each god has 4 unique spells, called Divine Powers which can be used in different situations. Each spell effects a different thing; some instantly give you a set amount of resources, some give you an extra amount of resources over a period of set time and others can strengthen or weaken attacks!

Osl112's Top Tip:

Be sure to research each God carefully (you can click the gods in the table above), as some may have divine powers or units that will benefit you more than others. There is no right or wrong answer to which god you choose in your first village.

Each god also has 2 mythical units, which are built using divine favour and regular resources. These resources are far superior to normal units. Some can even fly between islands, meaning transport ships aren't needed to move them between islands!

Mythical Units

Mythical units have three requirements: enough divine favour, enough resources and a specific temple level. If those three are in place, you may build one of these "divine units" through the barracks (with the exception of the Hydra, which is a naval unit and can be built in the harbour). Below are the tables outlining the mythical units.

Zeus

Zeus' Mythical Units
Uz1.png

Minotaurs

Minotaurs are huge creatures, half human, half bull. They strike with powerful blows using an axe. Their toughness makes them a difficult enemy to overcome. 1400 Wood.png
600 Stone.png
3100 Silver.png
202 Favor.png
Uz2.png

Manticores

Manticores have a head of a lion, the wings of a dragon and the tail of a scorpion. They plunge from the sky, grab their prey with their claws and sting them with their infamous poisonous stinger. Manticores can fly to other islands without transport ships. 4400 Wood.png
3000 Stone.png
3400 Silver.png
405 Favor.png

Poseidon

Poseidon's Mythical Units
Up1.png

Cyclops

Cyclops are one-eyed giants who throw large boulders at their foes. They can be defended against with sharp weapons. 2000 Wood.png
4200 Stone.png
3360 Silver.png
360 Favor.png
Up2.png

Hydra

There is no wave, no storm, no enemy than a seafarer fears more than a hydra. The nine-headed monster rises from the water, crushes entire ships with its mouths and devours its crew. 5400 Wood.png
2800 Stone.png
3800 Silver.png
400 Favor.png

Athena

Athena's Mythical Units
Ua1.png

Centaurs

A centaur is a proud warrior with the body of a horse. It quickly gallops past enemies, shoots precise arrows and swiftly disappears. Centaurs are great defending against sharp weaponry. 1740 Wood.png
300 Stone.png
700 Silver.png
100 Favor.png
Ua2.png

Pegasi

A pegasus is a winged horse that plunges at its enemies from the high sky. Its joyful appearance fools enemies, luring them into a false sense of security. Pegasi can fly to other islands without transport ships. 2800 Wood.png
360 Stone.png
80 Silver.png
180 Favor.png

Hera

Hera's Mythical Units
Uh1.png

Harpy

Many farmers report that certain creatures plunge from the sky on the occasional stormy day. They are half woman, half bird; grasping their prey from the sky at lightning speed before disappearing just as fast. Harpies do not require transport ships to travel from one island to the next. 1600 Wood.png
400 Stone.png
1360 Silver.png
130 Favor.png
Uh2.png

Medusa

No matter how brave, every warrior that stares directly into the eyes of Medusa will feel his arms and legs go rigid. This snake headed creature will then smash the statue of the petrified warrior. 1500 Wood.png
3800 Stone.png
2200 Silver.png
210 Favor.png

Hades

Hades' Mythical Units
Uhades1.png

Cerberus

Armed with sharp teeth, this three headed dog guards the gate to the underworld. If anyone dares to sneak past him, Cerberus will bury his teeth deep into the trespassers skin, leaving him in agony. No one has got passed him alive. 1125 Wood.png
1350 Stone.png
2700 Silver.png
230 Favor.png
Uhades2.png

Erinyes

Erinyes are the dreadful daughters of Hades and Persephone. Goddesses of vengeance, they fight mercilessly to avenge the dead. Poisonous blood drips from their eyes, horrifying screams drive opponents to insanity. These beasts are a feared foe. 2250 Wood.png
4500 Stone.png
4500 Silver.png
480 Favor.png


Please note: the above tables do not include attack, defence, speed or loot values.

Changing God

If you don't like the current God you have for your village, you may change it through the temple. However, this will wipe out all the favour you have, as well as instantly getting rid of all the mythical units in your village. As well as this, you cannot support a village that is worshipping another God with your Gods units; you may only support the same God with the same God's units.

What to do now:

Continue farming... it may seem repetitive but it does give you a great supply of resources. You may also consider Booty, which will double the resources as well as doubling the time for replenishment.

Buildings. Keep pumping up everything; the Farm for more population, the Academy to try and get to your aim as well as your Harbor and Warehouse. You may also wish to expand other buildings a little for the benefits they may offer, such as the Temple for these mythical units. The mines shouldn't be expanded much more at this point.

You should almost be building troops of your preference up almost constantly. Try to have over 500 (or more) in total. They should be different types, too. You should also build up some Transport Ships and other ships of your choice as well. Also, research if you wish.

Remember the aim: another village. To get another village, you require the researches Colony Ship and Conquest, which are available at level 22 and 28 in the academy.

Furthering the Game

"Success is dependent on effort." - Sophocles

There are many ways you can further the game, to make it fun for you and to get more involved with Grepolis' thriving community. You'll be meeting like-minded players, experienced players and new friends. You may also further the game with the use of premium, to grant you access to new overviews and little bonuses.

Gold & Premium

In the Premium menu, you have the opportunity to use gold for small in game advantages. These advantages could be a new overview, or even a bonus to your resource production.

There are 5 advisers you can acquire the help of, each helping out a different way. Every adviser grants you different bonuses so be sure to check out the features of all of them. All of the advisers cost 100 gold and last for 14 days on the world you are playing. They are activated through the premium menu (be sure to click if you want them to automatically extend or not).

Administrator

The administrator offers you new overviews that you can use to easily manage your city. This includes a quickbar, which gives you key links (which you can personalise) to key pages on the main overview.

He also grants you access to the notepad, in which you can write notes as well as links to other players/alliances if ever you need to remember something.

Merchant

The merchant grants you to 30% extra resource production through your resource buildings. It is handy whether you are on Grepolis a lot or a little.

High Priestess

The high priestess has a good relationship with the gods. She works with them and your temple, offering you 50% more favour production. As well as this, she helps mythical units train, giving them a 20% strength bonus.

Commander

This experienced commander will motivate your troops and lead them into more tactical strategies. His high regard among the other troops gives them a 20% bonus in battle, meaning that they fight stronger.

Captain

The captain is experienced amongst seafarers and knows how to get through a stormy day on the seas. He has battled in many fights and knows how to win. His valuable enhancement gives your ships more tactical ability and for that reason, they fight 20% stronger.

The captain also has a great ability to plan. By getting him, you may plan through the attack planner; a superb method of organising attacks. You may share this with allies too, so that you can work together more efficiently.

Other Bonuses

There are many types of bonuses, most of which speed certain aspects of the game up.

  • Building/Research Times can be cut by half (20 gold for each research/building)
  • Summoning of the Phoenician Trader instantly (50 gold)
  • Olympics can be ran through the Agora (you'll find out more about this later, 50 gold)

Getting Gold

There are a number of ways to get gold. The first of which is by buying it! It isn't too expensive and can be made to last as long as you wish. There are a number of ways of buying it too; for example by credit card, Paypal, SMS and even Ukash!

The other ways are for free, yet require you to do certain activities. You can use SponsorPay (select SponsorPay on the menus), in which by partaking in anything, such as a free survey, to buying a sponsors item, to trialling something you can gain free gold! It really is as simple as that.

The last way is by referring your friends! For each friend that gets over 1000 points which you enlist, you get 200 gold! It is as simple as that! You could also link your friend to this guide so that he can get guidance to 1000 points and beyond, if you wish ;). To get to your referral links, click "Earn Free Gold" at the bottom of the premium menu.

Forum

Another way of enhancing the game for you is by joining the forums. The forums are a superb way to chill out with similar Grepolis players. There, you may share your views, debate on a number of topics or even play a game or two, the list is endless.

It is also a vital way of getting news on your world. For every world, there is a world forum where you may discuss a number of in game topics or even find out about the latest wars declared. You never know what may be happening in your world until you check out the forums!

Osl112's Top Tip:

Be sure to follow the forum rules.

The forums are full of friendly characters though if you ever come under a spot of bother, report the post or talk with a mod; because we are friendly people too!

So sign up today and check out your world today. Get views from the experienced while spreading your own. It is the best way of being heard. And if you are wondering where to start, why not comment on what you think of this guide or show your appreciation?

Read More:

Grepolis Forums

Guide to the Forums

Terms

You may come across some terminology on the forums that you may not be so familiar with. Here is a list of the common terms, with another link to more abbreviations you may come across.

def - defense/defensive (eg. an archer is a def unit).

off - offense/offensive (eg. cavalry is an off unit).

def city - A city with only defensive units.

off city - A city with only offensive units.

farm vill - A farming village

res - Resources.

prem - Premium

BP - Beginners protection, the first few days after joining a world when you cannot be attacked.

BP - BP can also mean battle points which are gained from killing enemy units.

BPA - Battle points attack, BP gained from attacking.

BPD - Battle points defense, BP gained from defending.

Grepo - Grepolis. Also abbreviated to GP.

Wiki - The Wiki (where you are now)!

Inno - An abbreviation of InnoGames, the company which makes Grepolis.

Read More:

Learn more Grepolis Terms


What to do now:

You are very close to becoming a superb Grepolis player, yet one of the hardest tasks lies ahead. This is Colonising and Conquering. Oh, and keep farming

It is time to prepare your village ready for battle. By now, you should have lots of troops; and don't stop now. Keep building your Farm level up so that you can handle the population increases. By conquering, your farm should be in the mid-late 20/early 30 levels.

You shouldn't need to upgrade your resource buildings, but if you must, do it by a level. However, by now you should know what you want to build, though mainly concentrate on getting your Warehouse to level 20, Harbor to level 20 and Academy to level 28.

You are close, keep working towards those Colony Ship and Conquest researches; patience is key as they take a while to save up for and get to!

Conquering/Colonising

"The art of living well and the art of dying well are one." - Epicurus

By now, your village should be built up quite well and fully functioning. You should have many troops at your hands and many buildings which all serve different purposes. You may have fought many battles on your land as well as others. However, now is the time for the next key step in expanding your empire, getting a new city.

There are many reasons why you should get another city. Cities can only expand so far and hold a certain amount of population; in order to train more troops and have more different strategy cities, it is key to get another city. As well as this, it is a good idea to spread yourself across the oceans in order to be a dominant figure.

There are different ways of getting another city as well. Some are harder than others, but those that often involve heavy fighting will get larger cities. These methods are Colonising, Conquering a Ghost and Conquering a Player.

Which method do you choose?

Colonising: Colonising is the process in which you establish a brand new city in an empty space (denoted by a grey flag. There are many advantages, which include not having to build your academy as much, only having to research colony ship and the fact you will not loose any troops by doing so. However, the disadvantages outweigh the advantages, as you'll only get a small city at the start and if you choose to colonise on a small, uninhabited island, you will not be able to farm.

Osl112's Top Tip:

Personally, I never colonise for my second village. Its a waste of time building up a whole new village from scratch when you can get much bigger villages. However, it is completely up to you, though tend to steer away from this early option.

Conquering a Ghost: Conquering a ghost is the process where you take over an abandoned village. Again, there are many advantages, such as not having to research so many technologies. However, the problem with conquering a ghost is that these "ghosts" maybe few and far between. Finding a large (3000+ point) ghost maybe even harder, so if you wish to conquer a ghost, look hard. Note that a ghost may still have left over troops in it, as well as not forgetting that these ghosts degrade over time, so don't think this is an easy option.

Conquering a Player Village: This is the hardest option, yet the most rewarding in the bounty you may gain (a huge new village and some battle points (points you gain from killing troops)). The big villages you could take ownership of are the key advantage though by doing so you risk furious battles and war (although it is fun).

It is a good idea to find a target whilst looking at these options.

Targets

There are many different villages to go for? Which one do you choose?

Firstly, colonising. You can colonise wherever you see a grey banner which maybe on another inhabited island or on one of those smaller islands. However, bear in mind that these smaller islands do not have farming villages and that you cannot farm from them. If you do wish to colonise, look for a grey banner in close proximity, try to get a polis close to allies and go for a big inhabited island rather than a small uninhabited island so that you can farm.

However, if you are looking for villages rather than banners, you'll need to scoot around a lot to find a good size village. If you are looking for a ghost (in the hope there is one near), use the mini map to locate grey dots and then investigate. If you are looking for player village, use the normal map and scroll around.

Osl112's Top Tip:

There are a number of third party tools which can help you find your next polis. Check out Grepolis Victim Finder and Greutlis.

The perfect target would be a village:

  • With a decent size (definitely above 2500 points, preferably above 4000, though these expectations may change with others)
  • Not owned by a larger Alliance or player (you don't want a diplomatic argument)
  • Too far away or on the same island as you (1-2 islands away from you is good)

This criteria is usually a good one to follow. What you don't want is a 1000 point polis right next door to you on the same island, as you may struggle to expand. Although, if a larger village was on the same island as you, it may be a good option to take.

If you can't find a village you want to take in close vicinity, you may need to lower your criteria.

Culture Points

Also, whilst looking at targets, you need to know what Culture Points are. Culture points are effectively used to enhance the culture of your city, allowing you to influence and add more cities to your empire. The culture menu can be found in the last tab of the Agora.

If you have a certain amount of culture points, you can progress a cultural level which means you are able to conquer another city. Without a high enough culture level, you will not be able to influence another city enough to control them!

Culture points can be earned through the Agora a number of ways. You may perform a city festival, with the use of resources and an academy level 30. You may perform an "Olympic Games" event by using 50 Premium Gold and with an academy level 30. You may perform a battle procession, with every 300 battle points you get. Or you can do a theatre play, with a special building (explained in section 12).

You may be worrying if you don't have enough culture points or haven't got one yet. Well, don't; as your cultural level automatically starts at level 2, which allows you to conquer another city.

Read More:

Find out more about Culture here.

Getting the Polis

Getting your next polis will take some strategy and teamwork. Your alliance mates are vital in helping you get your next polis, as they can provide precious support in attacking or defending the polis. It will also require some planning, so that you and your alliance can work efficiently and effectively. You do not want to be on your own, without any idea of the opponents troops or units.

There are two systems for conquering another players village; conquest and revolt. These change on different worlds, so be sure to check on the World Information page so that you can see whether your world is using the revolt or conquest system. Colonising and Conquering a Ghost doesn't change depending on the system.

Once you know your target, it is time to conquer! Scroll down to the correct section for you below.

Colonising

If you have taken the non-violent method of colonising, you will need the Academy level 22, Harbor level 20, a Warehouse level 20 (with ceramics), the technology Colony Ship (which allows you to build a colony ship), a Colony Ship and a high enough cultural level.

To colonise, it is as simple as clicking on the grey banner where you want to colonise. You'll need to send some land units and ships to escort the colony ship (don't forget transport ships to move the units; slingers cannot fly!) and then click establish city. It will take the time to get there plus 24 hours to colonise and create the new village. Then, you may start building it up!

Read More:

Find out more about Colonising here.

Conquering a Ghost

If you wish to conquer a ghost, you will need an Academy level 22, Harbor level 20, a Warehouse level 20 (with ceramics), the technology Colony Ship (which allows you to build a colony ship), a Colony Ship and a high enough cultural level.

To conquer a ghost, it is a good idea to know two key things. The first is that ghosts may still have units in from when the player whose village it was may of had units. The second is that these villages fall apart over time whilst uncontrolled, so that these building levels will continually lower until the village is nothing but ruins. Therefore, it is a good idea to act quick, so that you can save it from any unnecessary destruction and make it into a fully functioning, thriving village.

Conquering a ghost is slightly different to colonising. I advise spying first, as it is a good idea to see if there are any troops left remaining in the village. If there are, bear in mind that you will have to eliminate them.

Otherwise, getting a ghost is as simple as sending your colony ship with your chosen escort of units (land units with transport ships and other ships) to attack the village. Once your troops arrive, that ghost village is yours.

Conquering a Player (Using Conquest)

First of all, be sure you are using the right method as it changes on different worlds. Revolt is different to conquest significantly! If you are unsure, check on the World Information page.

Conquering a player is dangerous business. The player may call upon support from any number of allies, may have hidden troops or have massive defences. You never know!

Osl112's Top Tip:

There are plenty of great guides on Conquest. Check out more step by step (and more tactical) guides such as this Darksunx guide or this segment from Cronus' guide.

First of all, make sure you have got what is needed. You'll need an Academy level 28, Harbor level 20, Warehouse level 20 (with the research ceramics), the Conquest and Colony Ship researches, a Colony Ship and a high enough culture level.

Your first step should be to spy on the player. This is a definite, so you can see what the player has. Also, it can be a good measure of if this player is going to be a good conquer target or not. Remember the espionage tips though. If you fail at spying, you may have given away that you are planning to conquer him/her!

Following that, it is a good idea to make preparations. If you think you can go through with the conquer (it may not be easy, but when are you ever going to get an easy village), you should mention it to your alliance. Most good alliances have some kind of claiming method so that no one takes another's target. You also should get enough units to take out the village's troops (if you haven't already) and then take them out. This is commonly referred to as clearing. You may wish to do this as close as possible to the Colony Ship attack itself, to be sure you kill all troops.

In conquest, you take control of the city for 24 hours in which time your troops must hold out there. To start this 24 hour period, send your colony ship with a bunch of other units to the city. Bearing in mind that the player might get support, you should try to time a few clearing waves so that they arrive minutes before the colony ship does.

If your colony ship has landed successfully and defeated all enemy troops, your troops have temporary control over the village. Despite this though, you may not build anything. What you have to do during this 24 hour period is defend your colony ship from attack. Do this by supporting the enemy village with troops and asking your alliance members to do the same. If all of the land units or naval units in the village get destroyed, you will lost the colony ship and won't conquer.

If you survive 24 hours, congratulations! You should now have a new city. If you don't survive, there is always another time!

Read More:

Find out more about Conquest here.

Conquering a Player (Using Revolt)

First of all, be sure you are using the right method as it changes on different worlds. Revolt is different to conquest significantly! If you are unsure, check on the World Information page.

Conquering a player is dangerous business. The player may call upon support from any number of allies, may have hidden troops or have massive defences. You never know!

I prefer Revolt worlds more, its just a matter of opinion. Similar to Conquest, make sure you have got what is needed. You'll need an Academy level 28, Harbor level 20, Warehouse level 20 (with the research ceramics), the Conquest and Colony Ship researches, a Colony Ship and a high enough culture level.

Osl112's Top Tip:

There are plenty of great guides on Revolt. Check out Priscilla's Guide.

Similar to conquest, your first step should be spying, if you haven't already done so. This will give you a good idea at how easy/hard it will be to conquer, with the use of the simulator. Also remember the espionage tips.

Following your espionage, it is a good idea to prepare for battle. If you think you can go through with the conquer (it may not be easy, but when are you ever going to get an easy village), you should mention it to your alliance. Most good alliances have some kind of claiming method so that no one takes another's target. You also should get enough units to take out the village's troops (if you haven't already) and then take them out. This is commonly referred to as clearing. You may wish to do this as close as possible to the Colony Ship attack itself, to be sure you kill all troops.

In revolt, you have to send a special revolt attack which then creates (after 12 hours) a revolution in the polis. Once the revolution is created after 12 hours, you have a 12 hour period in which to send the colony ship. If your colony ship arrives in one piece, the polis is yours.

The first step in a revolt is to land a revolt attack. Choose your troops and ships to send, then select Revolt Attack towards the bottom of the screen. You do not need to send your colony ship now! From when the revolt attack lands (and if it lands successfully), the rumours start circling. This will take 12 hours, before the 12 hour period where you can land your colony ship and get the village occurs. You should really attack a couple of times whilst the revolt is being stirred, so that you make sure it is clear.

Osl112's Top Tip:

As well as continually attacking the village, you should also spy a couple of times to see how clear the village is. During this 12 hour period, you should be building up troops and ships as well.

More experienced players will land their colony ship as soon as the period of revolt starts. Make sure your timings are right and try to land your colony ship as early in the second period of 12 hours as possible as otherwise support may build up.

Once your colony ship lands (within the 12 hour period), congrats! If it survived, you should have the polis! If not, better luck next time, keep pushing for that second village.

Read More:

Find out more about Revolt here.

Being Conquered?

If you think you are being conquered, the first key step is not to panic! If you panic, you may make some mistakes which may lead to the loss of your polis. Again, the methods of defending are different in Conquest and Revolt systems. If you don't know what system your world uses, look it up on the World Information page.

Conquest

Check what signs there are. Have you had your troops wiped out a couple of times? Are there a lot of attacks incoming? Is there a really slow attack incoming? Clever players who are on at the time of the attack can work out from the time of the attack, which is the slowest unit. Try finding out, by using your map and the colony ship icon to see how long it takes for the colony ship to travel.

If you are being attacked, do not worry. Try to get your alliance to help out. Get them to send support just before the colony ship attack arrives and attacks just after the colony ship lands. Keep getting them to attack. If your alliance assists enough, you should be able to push the enemy out of your village.

Read More:

Find out more about defending against a conquest here.

Revolt

Defending against a revolt is easier than defending against a conquest in my opinion as you have more control of your fate. Again, check what signs there are. Sneaky players may only start a revolt on you to scare you. However, you should take precautions nevertheless if you have a good size village which might be of interest to others.

For revolt, defend it as you would a normal attack. Try and get as much support as you possibly can from your alliance, as well as continue to farm yourself. Build up your walls and stock up on defensive troops, as when the time comes for a colony ship attack, you need to be as well prepared as possible.

Been Conquered?

Do not worry. You can restart the world, starting with the new players in the world. Then you may rebuild your polis and use your knowledge to overwhelm your opponents!

Congrats!

Congratulations, you should now have a new village! Build this up as you choose (using a strategy preferably) and start dominating your world!

What to do now:

There are plenty of things to do now that you have more than one village, as well as some things that would be new to you.

Interface

Now that you have a new village, you may notice some new buttons which can be used at the top of your page. These can be used to switch village. Note that the village you are currently controlling is the one that has a circle around it.

Special Buildings

You may have noticed at the bottom of your Senate page that there are little boxes containing buildings all in a row. 4 on the left and 4 on the right. You may build these (one from each side) for little bonuses to make every village different!

You may build one of these:

Icon Name Description
Theater 50x50.png Theatre You may perform theatre plays in the theatre to gain more Culture Points.

Requirements: Senate level 24, Timber Camp level 35, Silver Mine level 30, Academy level 5, Harbor level 5

Thermal 50x50.png Thermal Baths Your village is blessed with good health due to these baths and therefore you are able to hold 10% more population.

Requirements: Senate level 24, Farm level 35, Harbor level 5, Academy level 5

Library 50x50.png Library Your village is able to research more technologies due to this library. You get 12 more research points to use.

Requirements: Senate level 24, Academy level 20, Harbor level 5

Lighthouse 50x50.png Lighthouse This lighthouse greatly improves navigation. Your ships move 15% faster across the oceans.

Requirements: Senate level 24, Harbor level 20, Academy level 5

And you may build one of these:

Icon Name Description
Tower 50x50.png Tower A tower overlooks the town. The defensive strength of the troops in that village is 10% higher than usual.

Requirements: Senate level 21, Wall level 20, Temple level 5, Market level 5

Statue 50x50.png Divine Statue The amount of divine favour produced in your temple is increased.

Requirements: Senate level 21, Temple level 12, Marketplace level 5

Oracle 50x50.png Oracle All enemy spies that visit your village are uncovered with the Oracle.

Requirements: Senate level 21, Cave level 10, Marketplace level 5, Temple level 5

Trade office 50x50.png Merchant's Shop The maximum trade ratio between you and farming villages is greatly increased. The maximum trade capacity is also increased.

Requirements: Senate level 21, Marketplace level 15, Temple level 5

You can build these through the senate as you would any building.

Conquer!

Now that you've conquered your first village, you should have a feel for conquering as well as some new tactics you may have gained from peers or from your own initiative! So, keep growing and gaining more villages so that you can become a god at Grepolis!

World Wonders

Following that, you should also know how the Grepolis worlds end. After six months and the top 50 alliance being large enough, the era of world wonders begins! You must work with your alliance to own every spot on an island, then work with your alliance to build these World Wonders! It may take a little time and you will have attacks coming from everywhere, but thats the fun of it :)

If you want to learn more, please read the World Wonders page.

Final Word

I hope you liked this beginners guide. You should now know a lot about Grepolis; how to play, what everything means and how to advance. Now its up to you to learn the more advanced strategies, tactics as well as meet new friends and play with new people!

So, what did you think of the guide? You may show your appreciation on the forum here, by writing a comment or by giving some reputation here. Oh, and give a rating out of 10 please as well as ways this guide could be improved :)

Thanks for reading! ~Osl112